Profile
By the end of this course, participants should be able to / can expect to:
ï¿1⁄2 Recognize that although a serious game is designed for the purpose of enhancing user engagement and immersive experience, it requires an instructional design approach with a specific learning objective.
ï¿1⁄2 Describe the interplay between cellular and molecular storage mechanisms and the cognitive neuroscience of memory and learning, particularly how the brain supports these processes.
ï¿1⁄2 A key concept of game play is motivation. Participants will explore how learning and motivational theories support the use of games for learning.
ï¿1⁄2 Analysing a gameï¿1⁄2s formal conceptual design, its elements, and their relation to each other based on the games purpose is a constructive first step in assessing serious games. Participants will be introduced to the Serious Games Design Assessment Framework (SGDA) and will learn how to use it.
ï¿1⁄2 Be equipped with basic instructional design knowledge to meaningfully design, develop, and evaluate a serious game.